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Sharp3D.Math performance improvements

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After doing some performance tests (suggested by Wout de Zeeuw) it became clear to me that using public fields instead of properties can boost the libraries performance by 10%-20% (!!!).

Replacing the static arithmetics methods also yields another 1%-2% performance boost.

Wout has applied these changes to the latest Sharp3D.Math release and I will go over these changes and make an official Sharp3D.Math release as soon as possible after my finals are over.

I will also release a test preview of version 2.0 of the library ASAP…

Stay tuned… :)

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